========== Game Overview ==========
Tetra Dungeon is a puzzle and RPG hybrid roguelike deck-building game.
You can defeat the monsters in the dungeon by simply filling the maze with intuitive moves.
Better puzzle strategies, along with the unique deck-building elements of roguelike games,
can create chain reactions that send your damage skyrocketing!


========== Gameplay ==========
You need to place various blocks within the maze.
If you fill a row or column completely, you can inflict damage on enemies.
If you manage to fill the entire screen, the damage will be doubled!

Enemies will attack after several turns, and you must eliminate them before they get a chance to strike!


========== Hero ==========
The game currently offers three distinct characters:

  • Samurai:
    Simple and straightforward direct damage.
    Doubling the damage when filling a row or column.
    Suitable for casual players who are not adept at puzzling.
  • Painter:
    Master the colors of blocks to achieve damage bonuses.
    Blocks of the same color will receive higher damage bonuses.
    Suitable for players who are confident in their puzzling skills.
  • Robot:
    Pursues extreme damage multipliers.
    'Iron Cards' next to 'Battery' blocks will have double damage!
    Suitable for players who already have a good understanding of the game.


========== Replayability ==========
The current prototype demo includes nearly a hundred relics, as well as dozens of different monsters and Bosses across three worlds.
Different events can also bring some unexpected surprise rewards!

Updated 11 days ago
Published 19 days ago
StatusPrototype
PlatformsHTML5
AuthorTallroadStudio
GenreCard Game, Adventure, Puzzle, Role Playing
Made withUnity
Tags2D, dbg, dungeon, Roguelike, Roguelite, Tetris
Average sessionA few minutes
LanguagesEnglish
InputsMouse
LinksSteam

Comments

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It's fun! Can only get so far with a mouse pad laptop though as you can't rotate the blocks at all.

Really enjoyed the game! Excellent mix of genres and fantastic to understand gameplay! I hope you keep working on it!

Thanks for playing and GREAT video!
We still working on it , focus on the simplification of core gameplay which now look a little bit complex.

Feel free if you've got any ideas!

Quite fun! I liked the variety made possible by different block shapes and base numbers.  Interest was extremely powerful, but that's probably ok; a lot of the relics seem like they can be extremely powerful so maybe that is part of the game's design.

Thanks for playing.
The relics & difficulty curve is quite smooth that player should feel good, and beat the easily.
Have you beat the game? and which class do you like? 

Yes, I beat it the first playthrough.  The only class I played was Samurai, which was fine although the Samurai-only relic I saw seemed pretty bad since it requires you to take damage and I don't think I took any damage in combat after the first half of the first level, and the other one which boosts swords if you only have swords is too much work for a measly one-time +1. I like the combo bonus for the samurai and it isn't too OP since the full-board bonus is even better and has relic support.